Showing posts with label wolf. Show all posts
Showing posts with label wolf. Show all posts

Thursday, 24 September 2009

Saturday Mornings at 9!

Hey guys, just putting the line version the poster down, for anyone who's interested.
This was actually done last week, but the rough colours I put on it caused me such embarrassment (ask Ricky or Tegan. And no, you can't see it) that I've spent the intervening time trying to come up with something better. Unfortunately my digital painting skills aren't what you'd call fast, so I'm leaving this here for anyone who is better than me and fancies taking a crack at it.

Also, here's a version with finished lettering. Just for jollies.

Monday, 7 September 2009

Super Space Wolf Team GO!

A few days ago Ricky asked me to take a stab at designing the poster on Wolf's wall. Here's the three (very) rough ideas that I liked best.
This is the Star Warsy type one - big triangular shape in the middle, lots of crazy crap happening either side (was going for a Starchaser type thing). Text would go either just below Wolf, or down the bottom where the robot army guys are.I tried to model this one after type of saturday morning cartoon ads you used to see in old comics. The prototype Wolf Team shown here are just placeholder, as is Wolf's Trident thing (he looked like he needed to be holding something, in case you were wondering).
This one is an attempt at irregular composition, where all the elements are slightly off (Wolf being off center, two members of Wolf team randomly floating behind him, etc). You used to see it on a lot of 60's and 70's movie posters. Not sure how well it works here. Wolf's also heavily off-model (tried to make him look older and tougher).

Remember that if you think all of these are crap, just say so. There's plenty more where these came from. Should have some roughs for the text done by tomorrow, too.

Thursday, 27 August 2009

"I came here to chew bubblegum and kick ass..."

Hey Guys.

No doubt you're all wondering why I've been so silent these last few months, but needless to say it's all been worked out now. I'm sure most of you already know, but in case you didn't, everything went off without a hitch (we picked up the package and got the HELL out of there).

Anyway, here are some of the concept designs I've been working on for Wolf's final stage. I'm too lazy to spend time carefully setting up these drawings, so I'm just going to copy and paste the explanation I already sent to Ricky.Basically by this point Wolf's been worked on so much that any notion of subtlety (or consistency) has gone out the window, so instead of giving him one consistent model, and then pushing and pulling that around as we need it, I've been working on the concept that his model is now constantly in flux - with major parts like his hands, feet, and facial features now morphing from one look or style to another with every movement. Did you ever see that episode of Batman TAS with Clayface? At the end Batman shows him various images of his former acting roles and, unable to control himself, Clayface starts shifting from one character to another. That's along the lines of what I'm thinking for Final Wolf.


He would still have familiar cues from his original style - the hair, the jacket, the general 70's/80's-saturday-morning-cartoon feel, but the overload of style leaves him shifting uncontrollably, with each feature taken from a different genre or technique. Just about the only piece of design I've kept consistent is a distorted body shape (running with the surgery theme I reasoned that most men who opt for plastic surgery tend to want to enlarge their pecks and upper body), with a comedicly bulbous chest and bizarrely underdeveloped lower body, not taught and well rendered, but like a Stretch Armstrong that somebody's put in a vice.


So what do you guys think?