So here it is. There's a few issues with the sound, there's a few lines of distorted expository dialogue over the intro which you may not be able to hear. Anyway, I'm not a sound designer, that'll be their job. A few changes decided AFTER I made this. Tegan, you wanna explain one of em? Any issues, let me know. if something isn't clear etc etc...
Also, don't be distracted by the System of a Down track used, it's all i could find to suit the mood. I know it's long, but only has 2:09 mins of actual animation in it. the rest is stills and badly animated wolf which is very easy to do.
Showing posts with label final. Show all posts
Showing posts with label final. Show all posts
Wednesday, 9 September 2009
Thursday, 3 September 2009
Storyboard
This is the 95% final. There's still 5% missing that will go in place when I make the animatic, it's just copying pasting from existing shots. All drawings are here though. I'm real excited about making this. I've had this idea for almost 10 years now, but thanks to the input of you guys, it's never looked better (although you'll have to use your imagination on some panels!). IF YOU ARE DESIGNING A CHARACTER, don't be distracted by their placeholder in this storyboard. We decided after I started that we were going for an ostrich, so here it's a crocodile throughout. They are just placeholders. You'll notice we have gained a cut out character and a rotoscope dude (definitely parodying Take On Me). Well, have a look and hopefully begin to see it in your head....
If you have a character design, make sure it can reach the poses in the board. Everyone needs to get on this right away.























If you have a character design, make sure it can reach the poses in the board. Everyone needs to get on this right away.
























Thursday, 27 August 2009
"I came here to chew bubblegum and kick ass..."
Hey Guys.
No doubt you're all wondering why I've been so silent these last few months, but needless to say it's all been worked out now. I'm sure most of you already know, but in case you didn't, everything went off without a hitch (we picked up the package and got the HELL out of there).
Anyway, here are some of the concept designs I've been working on for Wolf's final stage. I'm too lazy to spend time carefully setting up these drawings, so I'm just going to copy and paste the explanation I already sent to Ricky.
Basically by this point Wolf's been worked on so much that any notion of subtlety (or consistency) has gone out the window, so instead of giving him one consistent model, and then pushing and pulling that around as we need it, I've been working on the concept that his model is now constantly in flux - with major parts like his hands, feet, and facial features now morphing from one look or style to another with every movement. Did you ever see that episode of Batman TAS with Clayface? At the end Batman shows him various images of his former acting roles and, unable to control himself, Clayface starts shifting from one character to another. That's along the lines of what I'm thinking for Final Wolf.

He would still have familiar cues from his original style - the hair, the jacket, the general 70's/80's-saturday-morning-cartoon feel, but the overload of style leaves him shifting uncontrollably, with each feature taken from a different genre or technique. Just about the only piece of design I've kept consistent is a distorted body shape (running with the surgery theme I reasoned that most men who opt for plastic surgery tend to want to enlarge their pecks and upper body), with a comedicly bulbous chest and bizarrely underdeveloped lower body, not taught and well rendered, but like a Stretch Armstrong that somebody's put in a vice.
So what do you guys think?
No doubt you're all wondering why I've been so silent these last few months, but needless to say it's all been worked out now. I'm sure most of you already know, but in case you didn't, everything went off without a hitch (we picked up the package and got the HELL out of there).
Anyway, here are some of the concept designs I've been working on for Wolf's final stage. I'm too lazy to spend time carefully setting up these drawings, so I'm just going to copy and paste the explanation I already sent to Ricky.
Basically by this point Wolf's been worked on so much that any notion of subtlety (or consistency) has gone out the window, so instead of giving him one consistent model, and then pushing and pulling that around as we need it, I've been working on the concept that his model is now constantly in flux - with major parts like his hands, feet, and facial features now morphing from one look or style to another with every movement. Did you ever see that episode of Batman TAS with Clayface? At the end Batman shows him various images of his former acting roles and, unable to control himself, Clayface starts shifting from one character to another. That's along the lines of what I'm thinking for Final Wolf.
So what do you guys think?
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