No doubt you're all wondering why I've been so silent these last few months, but needless to say it's all been worked out now. I'm sure most of you already know, but in case you didn't, everything went off without a hitch (we picked up the package and got the HELL out of there).
Anyway, here are some of the concept designs I've been working on for Wolf's final stage. I'm too lazy to spend time carefully setting up these drawings, so I'm just going to copy and paste the explanation I already sent to Ricky.Basically by this point Wolf's been worked on so much that any notion of subtlety (or consistency) has gone out the window, so instead of giving him one consistent model, and then pushing and pulling that around as we need it, I've been working on the concept that his model is now constantly in flux - with major parts like his hands, feet, and facial features now morphing from one look or style to another with every movement. Did you ever see that episode of Batman TAS with Clayface? At the end Batman shows him various images of his former acting roles and, unable to control himself, Clayface starts shifting from one character to another. That's along the lines of what I'm thinking for Final Wolf.
He would still have familiar cues from his original style - the hair, the jacket, the general 70's/80's-saturday-morning-cartoon feel, but the overload of style leaves him shifting uncontrollably, with each feature taken from a different genre or technique. Just about the only piece of design I've kept consistent is a distorted body shape (running with the surgery theme I reasoned that most men who opt for plastic surgery tend to want to enlarge their pecks and upper body), with a comedicly bulbous chest and bizarrely underdeveloped lower body, not taught and well rendered, but like a Stretch Armstrong that somebody's put in a vice.
So what do you guys think?